Accessed via the Texture Replacement button in the Ship Editor.
Overrides textures on this ship instance without modifying the ship class or its table entry.
The left panel lists all base diffuse textures on the ship's model. Select one to set its replacement. Type the replacement texture name in the New Texture field, no file extension needed.
When the selected texture slot has additional map types defined on the model (glow, normal, specular, etc.), this section shows a control for each one. Each map type has:
fighter01 with
myfighter and inheriting the normal map produces
myfighter-normal). Uncheck to enter a custom replacement name
for just this map type; the name field becomes active when Inherit is
unchecked.Models that only define a base diffuse texture will show no controls in this section.