Debriefing

Opens via Editors › Debriefing.

Builds the post-mission debrief shown after the player returns to base. Each stage has a usage formula; only stages whose formula evaluates to true are shown, so you can deliver different feedback depending on how the mission went.

Teams

In multiplayer missions each team can have its own independent debriefing. Use the team selector to switch which team's debriefing you are editing. Copy to other team duplicates the entire debriefing (all stages) to the other team, overwriting it.

Stage controls

ControlDescription
Prev / NextNavigate between stages.
Add stageAppends a new stage at the end.
Insert stageInserts a new stage after the current one.
Delete stageRemoves the current stage.

Per-stage fields

FieldDescription
Stage textThe main body text displayed and read aloud to the player during this stage.
Recommendation textA follow-up line shown when the player presses the Recommendations button in the debriefing screen. Optional - leave blank to show nothing.
Voice fileAudio narration for this stage's text.
Usage formulaSEXP evaluated after the mission ends. This stage is shown only if the formula is true.

Music

Music applies to the entire debriefing, not individual stages. Three tracks can be assigned depending on mission outcome:

TrackWhen played
SuccessAll primary and secondary goals were completed.
AverageThe mission was passed but not all goals were met.
FailureThe mission was failed, or the player turned traitor.